head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A retro-Soviet action shooter mixing gunplay with light upgrade strategy.

Execution · Practiced Mastery
Big Daddy POV return to Rapture with tighter combat systems.
Atomic Heart leans Execution (Practiced Mastery); BioShock 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Shooting and dodging carry the combat.
BioShock 2
Dual-wield drill and gun timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Robot enemies follow scripted patterns.
BioShock 2
Splicer AI scripted, not adaptive.
BioShock 2 leans a little harder on variance, though the gap is small.
Atomic Heart
Encounters largely fixed.
BioShock 2
Sister-gathering waves add randomness.
BioShock 2 leans a little harder on optimization, though the gap is small.
Atomic Heart
Upgrades and weapon crafting learnable.
BioShock 2
Plasmid combos and gear loadouts solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.