head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A retro-Soviet action shooter mixing gunplay with light upgrade strategy.

Execution · Practiced Mastery
A hand-drawn action metroidvania of aerial combo combat.
Atomic Heart leans Execution (Practiced Mastery); Dust: An Elysian Tail leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Shooting and dodging carry the combat.
Dust: An Elysian Tail
Combo juggling with forgiving timing
Atomic Heart leans a little harder on reads, though the gap is small.
Atomic Heart
Robot enemies follow scripted patterns.
Dust: An Elysian Tail
Enemies never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Encounters largely fixed.
Dust: An Elysian Tail
Hidden areas until explored
Dust: An Elysian Tail leans a little harder on optimization, though the gap is small.
Atomic Heart
Upgrades and weapon crafting learnable.
Dust: An Elysian Tail
Crafting and ability routes reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.