head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A retro-Soviet action shooter mixing gunplay with light upgrade strategy.

Execution · Practiced Mastery
An action-leaning Final Fantasy where Eikon ability routing meets combo timing.
Atomic Heart leans Execution (Practiced Mastery); Final Fantasy XVI leans Execution (Practiced Mastery).
Final Fantasy XVI leans a little harder on execution, though the gap is small.
Atomic Heart
Shooting and dodging carry the combat.
Final Fantasy XVI
Action combat with dodge and combo timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Robot enemies follow scripted patterns.
Final Fantasy XVI
Scripted bosses, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Encounters largely fixed.
Final Fantasy XVI
Minimal RNG
Final Fantasy XVI leans a little harder on optimization, though the gap is small.
Atomic Heart
Upgrades and weapon crafting learnable.
Final Fantasy XVI
Eikon ability loadout planning matters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.