head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A retro-Soviet action shooter mixing gunplay with light upgrade strategy.

Execution · Practiced Mastery
Gravity-shifting action adventure about falling sideways through a floating city.
Atomic Heart leans Execution (Practiced Mastery); Gravity Rush leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Shooting and dodging carry the combat.
Gravity Rush
Aerial gravity-kick aiming takes spatial control
Atomic Heart leans a little harder on reads, though the gap is small.
Atomic Heart
Robot enemies follow scripted patterns.
Gravity Rush
Nevi enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Encounters largely fixed.
Gravity Rush
Authored world, minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Atomic Heart
Upgrades and weapon crafting learnable.
Gravity Rush
Gem farming and upgrade priorities
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.