head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A rhythm racer that turns any music file into a reflex puzzle track.

Execution · Pure Mechanics
Twitch tank duels while protecting a base from scripted enemy waves.
Audiosurf leans Execution (Pure Mechanics); Battle City leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Audiosurf
Lane-switching to the beat tests reaction speed.
Battle City
Tank aim and dodge timing under pressure decides every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Audiosurf
No opponent.
Battle City
Enemy tanks follow simple scripted routines, nothing adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Audiosurf
Track generated from song, then fixed.
Battle City
Spawn order and power-ups add mild randomness per stage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Audiosurf
Block-matching color strategy learnable per song.
Battle City
Base-defense positioning and brick management have known best answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.