head to head
Cadence of Hyrule asks more than Audiosurf, and the gap is optimization.

Execution · Pure Mechanics
A rhythm racer that turns any music file into a reflex puzzle track.

Execution · Practiced Mastery
Zelda-flavored rhythm roguelike spinoff of Crypt of the NecroDancer.
Audiosurf leans Execution (Pure Mechanics); Cadence of Hyrule leans Execution (Practiced Mastery).
Cadence of Hyrule leans a little harder on execution, though the gap is small.
Audiosurf
Lane-switching to the beat tests reaction speed.
Cadence of Hyrule
Beat-timed combat with Zelda toolkit demands clean inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Audiosurf
No opponent.
Cadence of Hyrule
Enemies follow rhythmic scripted patterns.
Cadence of Hyrule leans a little harder on variance, though the gap is small.
Audiosurf
Track generated from song, then fixed.
Cadence of Hyrule
Procedural overworld layout shifts each save.
Cadence of Hyrule leans clearly harder on optimization.
Audiosurf
Block-matching color strategy learnable per song.
Cadence of Hyrule
Item routes and combat patterns reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.