head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Tests rhythm execution against fixed EDM note charts.

Execution · Pure Mechanics
An early arcade climber demanding tight, repeatable jump execution.
Avicii Invector leans Execution (Pure Mechanics); Donkey Kong Junior leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Avicii Invector
Note-perfect timing through track charts is the whole test
Donkey Kong Junior
precise vine-climbing and jump timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Avicii Invector
Charts never adapt - pure performance
Donkey Kong Junior
enemies follow fixed patrol patterns
Donkey Kong Junior leans a little harder on variance, though the gap is small.
Avicii Invector
Every chart is fixed and rehearsable
Donkey Kong Junior
minor enemy timing variance
Avicii Invector leans a little harder on optimization, though the gap is small.
Avicii Invector
Score routes and multiplier management add a thin layer
Donkey Kong Junior
minimal route memorization needed
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.