head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A first-person action RPG where ability builds and parry timing share the load.

Optimization · Practiced Mastery
The first Dishonored: a stealth-action playground of layered powers.
Avowed leans Optimization (Practiced Mastery); Dishonored leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
First-person action, parry and dodge timing
Dishonored
Blink timing and combat inputs matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Scripted enemies
Dishonored
Guard AI scripted, non-adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Loot rolls and enchant drops
Dishonored
Patrol timings vary mildly.
Dishonored leans a little harder on optimization, though the gap is small.
Avowed
Builds, companion synergy, ability planning
Dishonored
Power combos and stealth routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.