head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A first-person action RPG where ability builds and parry timing share the load.
Optimization · Practiced Mastery
A psychological horror balancing combat timing with resource discipline.
Avowed leans Optimization (Practiced Mastery); Silent Hill 2 Remake leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
First-person action, parry and dodge timing
Silent Hill 2 Remake
Combat timing and aim matter modestly
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Scripted enemies
Silent Hill 2 Remake
Monsters follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Loot rolls and enchant drops
Silent Hill 2 Remake
Some encounter and item randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Avowed
Builds, companion synergy, ability planning
Silent Hill 2 Remake
Resource conservation and puzzle solving dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.