head to head
AwariavsPainkiller (2004)
Awaria leans Execution (Practiced Mastery); Painkiller (2004) leans Execution (Pure Mechanics).
AwariaPainkiller (2004)
Axis by axis
Execution7 vs 8
Painkiller (2004) leans harder on execution: Constant crowd-control movement against overwhelming enemy counts demands fast aim
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Awaria leans harder on variance: Hazard timing adds run-to-run noise
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

