head to head
AwariavsRuiner
Awaria leans Execution (Practiced Mastery); Ruiner leans Execution (Practiced Mastery).
AwariaRuiner
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Ruiner leans harder on reads: Enemy waves are fixed patterns.
Variance3 vs 2
Awaria leans harder on variance: Hazard timing adds run-to-run noise
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

