head to head
AwariavsYoku's Island Express
Awaria leans Execution (Practiced Mastery); Yoku's Island Express leans Execution (Practiced Mastery).
AwariaYoku's Island Express
Axis by axis
Execution7 vs 6
Awaria leans harder on execution: Dodging hazard ghosts while hauling parts is constant twitch work
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Awaria leans harder on variance: Hazard timing adds run-to-run noise
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

