head to head
AwesomenautsvsSOCOM II: U.S. Navy SEALs
Awesomenauts leans Execution (Grand Arena); SOCOM II: U.S. Navy SEALs leans Execution (Competitive PvP).
AwesomenautsSOCOM II: U.S. Navy SEALs
Axis by axis
Execution6 vs 7
SOCOM II: U.S. Navy SEALs leans harder on execution: One-life gunfights punish slow aim and sloppy movement
Reads6 vs 6
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 5
Awesomenauts leans harder on optimization: Builds, timings, and push economy solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

