head to head
AwesomenautsvsSOCOM: US Navy SEALs
Awesomenauts leans Execution (Grand Arena); SOCOM: US Navy SEALs leans Execution (Competitive PvP).
AwesomenautsSOCOM: US Navy SEALs
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance2 vs 3
SOCOM: US Navy SEALs leans harder on variance: Spawn knowledge and limited intel create some hidden information
Optimization6 vs 5
Awesomenauts leans harder on optimization: Builds, timings, and push economy solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

