head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A glitch-themed metroidvania built on exploration routing and pattern bosses.

Execution · Practiced Mastery
A third-person action platformer where you blast scripted alien hordes while leveling an arsenal of gadgets.
Axiom Verge leans Execution (Practiced Mastery); Ratchet & Clank: Into the Nexus leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
Boss dodging and platforming reward precision.
Ratchet & Clank: Into the Nexus
Aiming, strafing, and platforming under fire carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
No adaptive opposition.
Ratchet & Clank: Into the Nexus
Scripted enemy waves; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
World fixed and explorable.
Ratchet & Clank: Into the Nexus
Fixed level layouts, minimal hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
Item routing and sequence breaks deeply learnable.
Ratchet & Clank: Into the Nexus
Weapon upgrade paths, bolt economy, gold bolt routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.