head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A glitch-themed metroidvania built on exploration routing and pattern bosses.

Execution · Practiced Mastery
A pastel platformer where Yoshi carries Baby Mario and perfect scores demand finding everything.
Axiom Verge leans Execution (Practiced Mastery); Super Mario World 2: Yoshi's Island leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
Boss dodging and platforming reward precision.
Super Mario World 2: Yoshi's Island
Egg-aiming and flutter jumps for 100 percent scores
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
No adaptive opposition.
Super Mario World 2: Yoshi's Island
All enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
World fixed and explorable.
Super Mario World 2: Yoshi's Island
Collectibles hidden only until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Axiom Verge
Item routing and sequence breaks deeply learnable.
Super Mario World 2: Yoshi's Island
Perfect-score runs demand full collectible routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.