head to head
Neither is simply harder - they are hard in different places. Azkend 2: The World Beneath demands more execution; Baldur's Gate 3 demands more variance.

Optimization · Systems & Chaos
A match-three adventure testing chain planning against random board fills.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
Azkend 2: The World Beneath leans Optimization (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Azkend 2: The World Beneath leans clearly harder on execution.
Azkend 2: The World Beneath
Matching tiles needs only modest speed
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans clearly harder on reads.
Azkend 2: The World Beneath
Solo with no opponent to predict
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans clearly harder on variance.
Azkend 2: The World Beneath
Board fills randomly, driving each match
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
Azkend 2: The World Beneath
Planning chains and power-up use is the skill layer
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.