head to head
Borderlands 2 asks more than Azur Lane, and the gap is execution.

Variance · Systems & Chaos
A gacha shipgirl shooter where collection luck outweighs the light bullet dodging.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.
Azur Lane leans Variance (Systems & Chaos); Borderlands 2 leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Azur Lane
Manual dodging helps but auto-play suffices.
Borderlands 2
Aim matters but generous hit feel
Borderlands 2 leans a little harder on reads, though the gap is small.
Azur Lane
PvP is non-interactive fleet checks.
Borderlands 2
Enemies are scripted loot fodder
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Azur Lane
Gacha pulls and drop rates dominate progression.
Borderlands 2
Procedurally generated weapon drops vary
Borderlands 2 leans clearly harder on optimization.
Azur Lane
Fleet comps and gear routes solvable.
Borderlands 2
Skill trees and gear math heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.