head to head
B.C.'s Quest for TiresvsDonkey Kong Junior
B.C.'s Quest for Tires leans Execution (Pure Mechanics); Donkey Kong Junior leans Execution (Pure Mechanics).
B.C.'s Quest for TiresDonkey Kong Junior
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 2
B.C.'s Quest for Tires leans harder on optimization: Memorising the obstacle layout underneath
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

