head to head
B.C.'s Quest for TiresvsHudson's Adventure Island
B.C.'s Quest for Tires leans Execution (Pure Mechanics); Hudson's Adventure Island leans Execution (Pure Mechanics).
B.C.'s Quest for TiresHudson's Adventure Island
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Hudson's Adventure Island leans harder on variance: fruit/egg drops randomized
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

