head to head
B.C.'s Quest for TiresvsRayman Origins
B.C.'s Quest for Tires leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
B.C.'s Quest for TiresRayman Origins
Axis by axis
Execution8 vs 7
B.C.'s Quest for Tires leans harder on execution: Precisely timed jumps and ducks over obstacles define play
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Rayman Origins leans harder on optimization: Lum routing for perfection
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

