head to head
BabbdivsThe Last of Us Part I
Babbdi leans Execution (Twitch Chaos); The Last of Us Part I leans Execution (Practiced Mastery).
BabbdiThe Last of Us Part I
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Babbdi leans harder on variance: The brutalist maze is unknown until explored once
Optimization3 vs 4
The Last of Us Part I leans harder on optimization: crafting and route planning matter
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

