head to head
Bad Dream: ComavsKholat
Bad Dream: Coma leans Optimization (Systems & Chaos); Kholat leans Variance (Systems & Chaos).
Bad Dream: ComaKholat
Axis by axis
Execution0 vs 1
Kholat leans harder on execution: Walking the mountain takes no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization5 vs 4
Bad Dream: Coma leans harder on optimization: Branch mapping across endings is the replay puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

