head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A short theatrical visual novel where playing all four character roles in different orders reveals the hidden true ending.

Optimization · Pure Optimization
Noir DS adventure about interrogating hotel guests to unpick a mystery.
Bad End Theater leans Optimization (Systems & Chaos); Hotel Dusk: Room 215 leans Optimization (Pure Optimization).
Hotel Dusk: Room 215 leans a little harder on execution, though the gap is small.
Bad End Theater
Choose-your-own-adventure format; no skill floor
Hotel Dusk: Room 215
Stylus puzzles need negligible dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad End Theater
Hero and Overlord are scripted roles per playthrough
Hotel Dusk: Room 215
Characters follow a fixed narrative script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bad End Theater
Four character perspectives hide which combinations unlock the true end
Hotel Dusk: Room 215
Story info hidden until questioned out
Hotel Dusk: Room 215 leans a little harder on optimization, though the gap is small.
Bad End Theater
Finding the correct role combination across all four playthroughs is a small solvable map
Hotel Dusk: Room 215
Choosing right dialogue and solving set puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.