head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A short theatrical visual novel where playing all four character roles in different orders reveals the hidden true ending.

Optimization · Pure Optimization
A time-travel mystery where finding the correct sequence of phone interventions is the puzzle.
Bad End Theater leans Optimization (Systems & Chaos); Steins;Gate leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bad End Theater
Choose-your-own-adventure format; no skill floor
Steins;Gate
Pure reading; phone choices are the only input
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad End Theater
Hero and Overlord are scripted roles per playthrough
Steins;Gate
No opponent; timeline branches are fixed
Bad End Theater leans a little harder on variance, though the gap is small.
Bad End Theater
Four character perspectives hide which combinations unlock the true end
Steins;Gate
Phone trigger timing hides branch conditions until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad End Theater
Finding the correct role combination across all four playthroughs is a small solvable map
Steins;Gate
Mapping exact phone responses to unlock the True End is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.