head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A short theatrical visual novel where playing all four character roles in different orders reveals the hidden true ending.

Optimization · Pure Optimization
A heartfelt WWI puzzle adventure following four lives through the trenches.
Bad End Theater leans Optimization (Systems & Chaos); Valiant Hearts: The Great War leans Optimization (Pure Optimization).
Valiant Hearts: The Great War leans a little harder on execution, though the gap is small.
Bad End Theater
Choose-your-own-adventure format; no skill floor
Valiant Hearts: The Great War
Gentle timing in a few chase sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad End Theater
Hero and Overlord are scripted roles per playthrough
Valiant Hearts: The Great War
No opponent
Bad End Theater leans a little harder on variance, though the gap is small.
Bad End Theater
Four character perspectives hide which combinations unlock the true end
Valiant Hearts: The Great War
Fixed puzzles, fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad End Theater
Finding the correct role combination across all four playthroughs is a small solvable map
Valiant Hearts: The Great War
Simple inventory and environmental puzzles with set solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.