head to head
Bad NorthvsThat's Not My Neighbor
Bad North leans Optimization (Systems & Chaos); That's Not My Neighbor leans Variance (Systems & Chaos).
Bad NorthThat's Not My Neighbor
Axis by axis
Execution2 vs 1
Bad North leans harder on execution: Real-time orders need only light micro.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 7
That's Not My Neighbor leans harder on variance: Which visitor is an impostor is the hidden core
Optimization7 vs 6
Bad North leans harder on optimization: Unit positioning and upgrade choices solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

