head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Tests physics contraption engineering against fixed puzzle levels.

Optimization · Pure Optimization
A split-narrative puzzle game whose second half demands careful systematic cross-character logic.
Bad Piggies leans Optimization (Pure Optimization); Broken Age leans Optimization (Pure Optimization).
Bad Piggies leans a little harder on execution, though the gap is small.
Bad Piggies
Light steering of contraptions after building
Broken Age
Touchscreen-friendly design demands zero physical precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Piggies
No opponent of any kind
Broken Age
Dual-narrative structure is authored; no opponent present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Piggies
Levels are fixed and repeatable
Broken Age
Deterministic puzzles with no randomness anywhere
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Piggies
Contraption engineering for three-star solutions is the game
Broken Age
Act 2 interlocking puzzles demand careful multi-character solution mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.