head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Solving Rube Goldberg puzzles fighting physics that barely cooperates.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Bad Rats leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Rats
Placing pieces takes no dexterity
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bad Rats
No opponent - just rats and physics
Life is Strange
Scripted teen drama; no opponent models the player
Bad Rats leans a little harder on variance, though the gap is small.
Bad Rats
Notoriously janky physics makes identical setups behave differently
Life is Strange
Rewind obscures which choices are truly consequential
Bad Rats leans a little harder on optimization, though the gap is small.
Bad Rats
Each contraption puzzle has intended solvable solutions
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.