head to head
Balan WonderworldvsNever Alone: Kisima Ingitchuna
Balan Wonderworld leans Execution (Practiced Mastery); Never Alone: Kisima Ingitchuna leans Execution (Practiced Mastery).
Balan WonderworldNever Alone: Kisima Ingitchuna
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 2
Balan Wonderworld leans harder on optimization: Costume-to-obstacle matching is shallowly solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

