head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Bejeweled 3 demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Polished match-three sequel layering specialty modes onto the gem-swapping formula.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Bejeweled 3 leans Variance (Systems & Chaos).
Bejeweled 3 leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Bejeweled 3
Quick swaps matter in Lightning mode
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Bejeweled 3
No opponent in any mode
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Bejeweled 3
Random drops drive cascades and badge luck
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Bejeweled 3
Special-gem setups and mode-specific strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.