head to head
Baldur's Gate 3 asks more than Blade Runner, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Detective work against randomised suspect identities that reshuffle every playthrough.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Blade Runner leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Blade Runner
Point-and-click investigation, no dexterity required
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Blade Runner
Suspects follow branching scripts, not adaptive minds
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Blade Runner
Replicant identities are randomised each playthrough
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Blade Runner
Evidence chains and questioning routes reward systematic detective work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.