head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Blood Bowl: Legendary Edition demands more reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A dice-driven fantasy-football tactics game balancing risk math against opponent prediction.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Blood Bowl: Legendary Edition leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Blood Bowl: Legendary Edition
Clicking units - no twitch dimension
Blood Bowl: Legendary Edition leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Blood Bowl: Legendary Edition
Human opponents bluff blitzes and positioning online
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Blood Bowl: Legendary Edition
Every action resolves on dice - turnovers dominate
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Blood Bowl: Legendary Edition
Team building, skills and risk management are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.