head to head
Baldur's Gate 3 asks more than Blue Archive, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Team-building math against gacha randomness with minimal manual play.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Blue Archive leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Blue Archive
Timing EX skills is the only manual input
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Blue Archive
PvP defence teams are static setups, not live minds
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Blue Archive
Gacha pulls and skill-cost rolls shape every roster and run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Blue Archive
Team composition, terrain affinity and raid strategy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.