head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Darkwood demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Top-down survival horror where surviving the night is about preparation, not aim.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Darkwood leans Variance (Systems & Chaos).
Darkwood leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Darkwood
night-defense reflexes under limited vision
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Darkwood
creatures are scripted or random, not adaptive
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Darkwood
procedural map and unknown night events
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Darkwood
barricade economy and routing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.