head to head
Baldur's Gate 3 asks more than Doodle God, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
An element-combining puzzle testing guesswork that collapses entirely once recipes are known.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Doodle God leans Variance (Systems & Chaos).
Baldur's Gate 3 leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Doodle God
Tapping two elements together is effortless
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Doodle God
No opponent - just a combination table
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Doodle God
Valid recipes are hidden until guessed or brute-forced
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Doodle God
Once the combination tree is known the game is solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.