head to head
Baldur's Gate 3 asks more than Dragonheir: Silent Gods, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Gacha roster luck funneled into team-building optimisation against fixed encounters.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Dragonheir: Silent Gods leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Dragonheir: Silent Gods
Auto-leaning combat needs minimal dexterity
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Dragonheir: Silent Gods
PvE content and async PvP offer no live minds
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Dragonheir: Silent Gods
Gacha hero pulls and dice rolls gate power
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Dragonheir: Silent Gods
Team composition and stat tuning against fixed content is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.