head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Escape the Backrooms demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Tests mapping unknown level rules that converge to walkthroughs once learned.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Escape the Backrooms leans Variance (Systems & Chaos).
Escape the Backrooms leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Escape the Backrooms
Sneaking and sprinting from entities is undemanding
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Escape the Backrooms
Entities are scripted or random, not adaptive minds
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Escape the Backrooms
Unknown level rules and entity behaviour dominate first runs
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Escape the Backrooms
Each level's escape converges to a known walkthrough
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.