head to head
Baldur's Gate 3 asks more than Evil, and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A short first-person horror game testing nerve against scripted home invasion scares.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Evil leans Variance (Systems & Chaos).
Evil leans a little harder on execution, though the gap is small.
Baldur's Gate 3
Turn-based; no input dexterity.
Evil
Walking and looking; minimal physical demand
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Evil
Scare events are scripted, not an adaptive mind
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Evil
Hidden scares and events drive the unknown tension
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Evil
Figuring out what to do next is the small loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.