head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Five Nights at Freddy's: Into the Pit demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
Learning a stalker's rules and safe routes across time-hopping nights.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Five Nights at Freddy's: Into the Pit leans Variance (Systems & Chaos).
Five Nights at Freddy's: Into the Pit leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Five Nights at Freddy's: Into the Pit
Hiding and fleeing need timing but stay forgiving
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Five Nights at Freddy's: Into the Pit
The animatronic stalks via game rules, not a mind
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Five Nights at Freddy's: Into the Pit
Pursuer behaviour and clue locations are hidden until learned
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Five Nights at Freddy's: Into the Pit
Mapping safe routes and puzzle steps converges quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.