head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more variance; Five Nights at Freddy's: Security Breach demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A free-roam horror adventure through a mall where stealth routing matters more than reflexes.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Five Nights at Freddy's: Security Breach leans Optimization (Systems & Chaos).
Five Nights at Freddy's: Security Breach leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Five Nights at Freddy's: Security Breach
Stealth movement and occasional chase sequences
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Five Nights at Freddy's: Security Breach
Patrolling AI is scripted and pattern-based
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Five Nights at Freddy's: Security Breach
Patrol randomness and hidden mall layout on first runs
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Five Nights at Freddy's: Security Breach
Routing the mall and mission order is the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.