head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Flotilla demands more reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A turn-based 3D space tactics game about flanking fleets across randomized adventures.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Flotilla leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Flotilla
Turn-based orders, no twitch demand
Flotilla leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Flotilla
Versus mode lets you predict human fleet moves
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Flotilla
Randomized encounters and loot drive each adventure
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Flotilla
3D positioning and flanking angles solve battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.