head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more reads; Green Hell demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Managing layered survival systems - nutrition, disease, and shelter - in an unforgiving jungle.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Green Hell leans Optimization (Systems & Chaos).
Green Hell leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Green Hell
Melee combat and trap placement demand moderate precision
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Green Hell
Animal and tribal AI is scripted with fixed behaviour patterns
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Green Hell
Disease, injury, and weather introduce layered randomness
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Green Hell
Nutrition tracking, shelter design, and crafting order form a solvable loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.