head to head
Baldur's Gate 3 asks more than Layers of Fear (2016), and the gap is optimization.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A walking-horror experience where shifting level geometry creates variance that undermines optimisation.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Layers of Fear (2016) leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Layers of Fear (2016)
Walking and interacting; no combat or twitch demand
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Layers of Fear (2016)
No opponents at all; entirely environmental
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Layers of Fear (2016)
Room geometry shifts semi-randomly, disorienting the player
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Layers of Fear (2016)
Limited learnable structure; the maze logic resists full mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.