head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more reads; Megabonk demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A survivors-like testing build synergy stacking against randomised upgrade offers.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Megabonk leans Optimization (Systems & Chaos).
Megabonk leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Megabonk
Dodging dense hordes takes positioning but not twitch aim
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Megabonk
Hordes mindlessly converge on you
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Megabonk
Item and upgrade rolls shape every run's build
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Megabonk
Stacking synergistic upgrades into broken builds is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.