head to head
Baldur's Gate 3 asks more than Monster Train 2, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
An expanded version of Monster Train's optimization puzzle, with wider clan pairings demanding deeper synergy solving.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Monster Train 2 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Monster Train 2
No manual timing or motor demands added in the sequel
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Monster Train 2
Scripted enemy waves offer nothing to predict adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Monster Train 2
New clan pairings and relic randomness expand run variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Monster Train 2
Layered synergy solving across dual-clan builds deepens from the original
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.