head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Party Hard demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
Isolating targets amid randomised crowds using traps and patience.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Party Hard leans Optimization (Systems & Chaos).
Party Hard leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Party Hard
Walking and stabbing need timing but little dexterity
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Party Hard
Partygoers wander on RNG, not adaptive minds
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Party Hard
Random traps, events and witness behaviour vary each level
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Party Hard
Trap usage and isolation tactics converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.