head to head
Neither is simply harder - they are hard in different places. Baldur's Gate 3 demands more optimization; Peglin demands more execution.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Variance · Systems & Chaos
A pachinko-physics roguelite where aiming skill meets high-variance orb synergy building.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Peglin leans Variance (Systems & Chaos).
Peglin leans clearly harder on execution.
Baldur's Gate 3
Turn-based; no input dexterity.
Peglin
Launching peggle shots demands physical aiming precision per encounter
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Peglin
Enemies telegraph and repeat scripted attacks; no adaptive play
Peglin leans a little harder on variance, though the gap is small.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Peglin
Peg board layouts and orb reward pool are highly randomised per run
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Peglin
Orb synergy building and relic selection reward system knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.