head to head
Baldur's Gate 3 asks more than Revelations: Persona, and the gap is reads.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
The first Persona, a slow dungeon crawler where random negotiation moods and fusion knowledge rule.
Baldur's Gate 3 leans Optimization (Systems & Chaos); Revelations: Persona leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
Revelations: Persona
Grid-position menu battles; no dexterity.
Baldur's Gate 3 leans clearly harder on reads.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Revelations: Persona
Negotiation moods are random scripts, not adaptation.
Baldur's Gate 3 leans clearly harder on variance.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Revelations: Persona
Mood rolls and harsh encounter RNG dominate early.
Baldur's Gate 3 leans clearly harder on optimization.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
Revelations: Persona
Persona fusion and grid positioning are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.