head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.

Optimization · Systems & Chaos
A colony sim where the storyteller's randomness tests your designed defenses.
Baldur's Gate 3 leans Optimization (Systems & Chaos); RimWorld leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Turn-based; no input dexterity.
RimWorld
Pausable, no input precision required.
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
RimWorld
Storyteller AI is randomised, not adaptive to you.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
RimWorld
Raids, weather, and pawn traits are heavily random.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
RimWorld
Colony layout, work priorities, and defenses solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.